Rotten Blood's final boss, combining all four of its children's mechanics at once — dodge its own mould trail on top of your party's own Darkfield trail, manage a Death curse that fills to the cap in one hit, and land the Rotten Charge tank-swap with no scream to warn you, all inside a 25-minute clock.
Prototype trainer: mechanics come from a transcribed community fight guide, not official figures. The punish splits (5/10% for the Elite Knight, 40/80% for anyone else), the 80% Rotten Charge explosion, and the 25-minute clock are the guide's real numbers; charge/curse rates, Pillar cadence, and the beam's damage scaling are trainer-scale starting points shared with Vemiath/Chagorz. This models the baseline (easiest) version of the fight at 4+ Taints (a flat +14% damage-taken multiplier, always on) — Bakragore's Burdens, Final Taint, and the echoes-of-the-children Bloodjaw replacements aren't modeled yet.