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Tool

Gnomprona Hazard

What each hazard level gives you — and what it costs. Verified numbers only; where CipSoft never published a curve, we say so instead of inventing one.

Hazard level

Pick the hazard you hunt at.

At hazard 0

+0%

Experience

+0%

Loot

The chance to spawn a Plunder Patriarch when killing a monster rises with every level.no official figure

A Plunder Patriarch always drops at least one random item from the Arboreal, Arcanomancer, Spiritthorn, Alicorn or Ethereal sets.

Hazard 1 would add another +4% XP and loot (total +4%).

Level 6: Ripptor mountLevel 12: Primal Bag (random Primal Set item)

What it costs

Critical hits

All creatures always have a 7.5% crit chance. At hazard 1 a crit deals +50% extra damage.scales per level

Max one crit from these creatures every 2 seconds.

Dodge

At hazard 1 creatures dodge 0.85% of your attacks; from hazard 5 the chance scales up faster.scales per level

Primal Pods

At hazard 1, a 0.875% chance per kill to spawn a pod; stepping on one (2nd stage) deals 5% of your current HP + 500 as Ice Damage.scales per level

On top of that, ALL damage dealt by creatures increases with every hazard level.no official figure

≈ figures extend the official level-1 anchor linearly (the community reading). CipSoft never published the real curve, which rises faster from hazard 5 — treat them as a floor.

How to raise your hazard

  • Kill The Primal Menace at your highest unlocked hazard: +1 qualification per kill (20h cooldown).
  • Set your active hazard with Gnomadness by saying the number — you can always pick a lower one.
  • In a party, the LOWEST member's hazard counts for everyone.

Source: the Hazard System as documented by the community on TibiaWiki (Primal Ordeal Quest). The +4% XP/loot per level is official; the per-level curves for creature damage, crits, dodge, pods and Plunder chance were never published by CipSoft — those are marked accordingly.