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Goshnar's Taints

What each Soul War taint gives you — and what it costs. Fully documented by the community; only the Bag You Desire chance has no official figure.

Taints

One taint per DIFFERENT access boss killed — repeating one never adds. Penalties always stack in the same fixed order and only act inside the Soul War areas.

Goshnar's Tribute with 0 taints

+0%

Experience

+0%

Second loot roll chance

Official: XP +4.5% per taint, MULTIPLICATIVE (4.5 → 9.2 → 14.1 → 19.2 → 24.6%); loot roll +4.5% per taint, additive (max 22.5%). Neither affects the Bag You Desire chance.

The Tribute needs EVERY party member to carry at least one taint; the member with the fewest sets the boost for everyone.

Bag You Desire on hunts runs on YOUR individual taints (not the party's lowest — that only rules the Tribute): regular creatures can only drop it for you if you carry at least one taint, the chance rises with each one, it always lands in a Reward Container, and anyone who contributes enough rolls their own chance — not just the top damage dealer.no official figure

Bosses have a small base chance even untainted (rising with taints); Megalomania has a confirmed pity system: every bagless kill slightly raises the chance, resetting once one drops.

Verified tip: these bags are an exception to the Bosstiary equipment loot bonus — Soul War bosses in your boss slot raise the bag chance too.

What it costs

Unlike the Tribute, penalties are INDIVIDUAL — your own taints afflict you regardless of the party.

Teleport to youneeds taint 1

10% chance the zone's dedicated creature teleports to you (2s warning; 10s hidden cooldown; a Magic Wall on your tile cancels it):

Brachiodemon (Claustrophobic Inferno) · Many Faces (Mirrored Nightmare) · Bony Sea Devil (Ebb and Flow) · Cloak of Terror (Furious Crater) · Branchy Crawler (Rotten Wasteland)

Extra spawn on hitneeds taint 2

0.5% chance that hitting a creature spawns another one next to you (3s warning, 30s cooldown, cannot be prevented).

Damage takenneeds taint 3

You receive 15% increased damage in the Soul War areas.

Full heal instead of dyingneeds taint 4

10% chance a creature fully heals itself on what would have been the killing blow (“Health restored by the mystic powers of Zarganash!”).

HP & mana drainneeds taint 5

You lose 10% of your CURRENT hit points AND mana every 10 seconds. No protection mitigates it — it doesn't even show as damage on screen.

How taints work

  • One taint per different access boss you defeat: Goshnar's Malice, Goshnar's Greed, Goshnar's Spite, Goshnar's Cruelty, Goshnar's Hatred.
  • Penalties always arrive in the same fixed order, no matter which boss you killed.
  • If you die during a boss fight but dealt damage, you still get the taint when the team finishes it.
  • Ask a Flickering Soul about “shards” to check which bosses you carry taints from.

How to get rid of them

  • Defeating Goshnar's Megalomania resets your taints (also if you died but dealt damage to it).
  • Failing against Megalomania removes each player's last two penalties and erases two random bosses' progress (the same ones for the whole party).
  • You can reset manually by saying “penalties” or “taints” — but only 2 weeks after last gaining or losing taints.

Source: Goshnar's Taints as documented by the community on TibiaWiki, including the Goshnar's Tribute bonuses added on June 01, 2021. All penalty and Tribute figures are documented; the Bag You Desire drop chance was never published by CipSoft.