Coming back after years away? Pick the year you left and see exactly which systems you missed, in order, with what to do first about each.
When did you stop playing?
You missed
16 major systems
In chronological order below — each with what it is and what to do first.
2016
Prey System + Imbuements
Winter Update 2016
Configurable bonuses against specific creatures (prey) and timed gear enchants — life/mana leech and crit (imbuements). Both are the baseline of any serious hunt today.
Put a mana leech imbuement on your weapon before your first hunt — you'll feel it more than anything else.
2017
Bestiary & Charms
Winter Update 2017
Killing creatures unlocks their bestiary entries and earns charm points, which buy charms — per-creature procs like extra elemental damage or defense.
Check how many hunting hours your first charms need.Open our tool →
2018
Exercise weapons
Update 11.73
Training dummies and paid exercise weapons became the main way to push skills — bought with gold or Tibia Coins.
Calculate how many you need for your skill goal.Open our tool →
2020
Soul War + Goshnar's Taints
Summer Update 2020
The first endgame zone with its own difficulty system (taints): penalties you stack for better rewards, ending at Goshnar's Megalomania and the Soul set.
If you're going in, check what each taint gives and costs.Open our tool →
Char Bazaar
Update 12.50
Official character auctions for Tibia Coins — buying a leveled character became a legitimate, in-game path.
Coming back without a character? Browsing the bazaar can save you months of leveling.
2021
Tibiadrome
Summer Update 2021
A rotating PvE arena with leaderboards and the “concoction” potions that come out of it.
Concoctions (Amplification, Resilience, Strike) are standard kit for high-difficulty bosses now.
Exaltation Forge
Winter Update 2021
Gear tiering with dust, slivers and cores: weapon, armor and helmet tiers unlock the Onslaught, Ruse and Momentum procs.
Don't fuse anything before understanding the expected cost — failed fusions burn gold fast.
2022
Gnomprona + Hazard + Bosstiary
Summer Update 2022
An endgame zone with a selectable difficulty (hazard 0–12) that scales XP, loot and danger — plus the Bosstiary with boss points and the boss slot.
We map the hazard level by level: what it gives and what it costs.Open our tool →
Wheel of Destiny
Winter Update 2022
A per-vocation talent tree: stats, passives and new spells that redefine every build.
Before spending points, look up current builds for your vocation — it changed how every vocation plays.
2023
Rotten Blood + Bakragore's Taints
Summer Update 2023
A level 250+ (800+ recommended) endgame zone with its own taint system and the Sanguine set.
Check what each taint gives and costs before stacking them.Open our tool →
2024
Soulpit + Animus Mastery
Summer Update 2024
Creatures drop soul cores that feed the Soulpit and unlock Animus Masteries — a permanent XP bonus per mastered creature.
Save your soul cores from day one — they add up slowly.
2025
Monk vocation
Monk Vocation Update
The game's first brand-new vocation: a shieldless melee class with its own harmony mechanics and the Exalted Monk promotion.
Everyone started it from zero — a fresh start is not behind here.
Weapon Proficiency + imbuing rework
Summer Update 2025
Almost every weapon now has its own proficiency track (1–7 levels, each unlocking perks), so the weapon you grind with shapes your build. The same update made imbuements 100% success — no more failed imbues — and turned powerful imbuements into tradeable scrolls.
Pick one weapon and stick with it: proficiency is per weapon, and spreading your hunting across several slows every track down.
Task Board
Winter Update 2025
A per-world board of cooperative hunting bounties between players.
Our Bounty Finder matches you with hunters on the same bounty.Open our tool →
2026
Make Believe: Thalassara + Boss Difficulty
Summer Update 2026
The newest zone (moonsilver, the Moonsilver set) and the first scalable per-boss difficulty system.
We map every difficulty level: modifiers, unlocks and the fights.Open our tool →
Echo Raids + Discovery + perk modification
Summer Update 2026
Creatures now sometimes turn into echoes that trigger a small raid of their own kind; rarely an Echo Warden appears, and the first one you kill of each species grants extra charm points. Discovery went automatic (no starting areas by hand) and fully explored areas give up to +95 movement speed. Weapon proficiency perks can now be swapped using dust.
Check your world's board before riding out — someone may have swept that cave minutes ago.Open our tool →
Every milestone's update and date is verified against the community wiki (TibiaWiki, July 2026). The advice lines are orientation, not doctrine — builds and metas shift.