Two floors, one fight. Pick a vocation — the other four are AI-controlled.
Prototype trainer: mechanics come from community-verified fight knowledge (TibiaWiki); balance numbers (wave sizes, timers, portal cooldown) are a starting point, not official figures, and will be refined against the live fight. Moonsilver Custodians are simplified to adds that walk down (body-blocking with Magic Wall/Wild Growth isn't modeled yet). The Moonsilver Crystal is drawn as a stylized icon — no confirmed source sprite. Portals render as glowing rings, the same treatment as the Phosphorus trainer's teleporter, since TP objects have no creature sprite. Real vocation shields and real creature sprites for Mimar Haffar, Trapped Soul, Moonstone Miner, Moonsilver Custodian and the Energy Cannons.